Change Log
12th of February 2023

[Game]

- Fixed auto-team balance blocking adding a 2 bots per team
- Fixed only one team was able to vote on kicking a player
- Fixed incorrect bot difficulties from voting

[Client]

- Fixed players not seeing Demolition target progress on the HUD if they joined late
- Fixed countdown timers showing negative values sometimes
- Fixed failed to find GG_Leader_US error
- Fixed medic or gunner boxes were no longer visible

[Server]

- if server is full and has bots then some bot will be removed to give room for player

Demolition

- Attackers are given an extra minute for blowing up targets
- Added 250 score for planting/defusing, 350 score for attacking team if target is successfully destroyed
- Demolition will now enter overtime if map time ran out but a target is still being planted/armed/defused
- Fixed bots being able to plant/defuse explosives through walls

Bots

- Increased grenade danger range for bots
- Fixed bug when data about class slots used by bots was not erased after level change
- Fixed bot was randomly standing up when not needed
- Make sure bots start the round with their primary weapon, other than throwing their grenades without reason
-Fixed bots with single-shot rifles moving instead of standing still when they shoot and only move when they reload
- Added a chance bots go crouch or prone when they reload
- Gave Gunner bots the ability to determine when a player needs ammo like the medic without asking for it
- Fixed bots switch to secondary when primary goes empty, even when the target is far away
- Fixed American bots that are not the Engineer (South Vietnamese) have sometimes a Vietnamese Name
- Fixed Vietnamese or American bots ending up in other team due to auto-teambalance
- Fixed bots sometimes had duplicate names after scrambling teams
- Bots now only adjust fire mode if target is too far or too close
- Bots now interact with doors better

[Weapons]

- Added vz. 23 Sub-machine gun for Viet Cong
- Added Madsen M/50 Sub-machine gun for U.S. Army

[Maps]

Battle of Saigon
- Added spawn protection trigger

USMC Camp
- Fixed player able to prone under M113 APC

[Cosmetics]

U.S. Army

- Added US Mitchel Helmet 5 (WAR IS HELL)
- Added accessory for US M1 Helmet - Mosquito Repellent
- Added Boonie Hat 2 (Both sides up)
- Added Boonie Hat 3 (Right side up)
- Added Boonie Hat 4 (Left side up)
- Added Boonie Hat 5 (Front and back up)

ARVN

- Added ARVN Helmet 1 (US M1 Helmet - Green)
- Added ARVN Helmet 2 (US M1 Helmet - Black)
- Added  ARVN Helmet 3 (US M1 Helmet - Green with net)

- Added  ARVN Ranger Helmet 2
- Added  ARVN Ranger Helmet 3

Change Log
7th of January 2023

[Weapons]

- Fixed XM177 SOG thirdperson animation glitch

[Maps]

- Updated all demolition maps with 60 seconds timer

NLF Outpost
- Swapped target A and C

USMC Camp
- Fixed demlition gamemode not working

Change Log
5th of February 2023

[Game]

- Added PM md. 63 Assault rifle for Viet Cong Assault class
- Added XM177 SOG Carbine for U.S. Army Assault class

Demolition
- Added progression system: Only one target can be planted at a time. Target Alpha must be detonated first before Target Bravo, etc
- Fixed Commander using wrong voiceline when a target is blown up

Gun Game
- Added T223 for U.S. Army in Gun Game rotation
- Added VZ58 for Viet Cong in Gun Game rotation

[Client]

- Fixed accessories not saving in the loadout
- Fixed certain rifles appearing under "Sniper Rifle" category in Loadout menu

Demoltion
- Fixed Demolition explosive marker appearing for teams that don't own it
- Changed objective targets to not use command menu coloring
- Changed destroyed targets to be fully gray rather than translucent on the HUD in Demolition
- Weapon firemode is now saved after respawning from warmup
- Explosive indicator is now hidden if player already has explosive
- Fixed overlapping bomb supply icons on radar
- Fixed indicators sometimes not disappearing from blown up targets

[Server]

- Improved Bot CTF game mode competency
- Fixed bots could sometimes get stuck when trying to find each other
- Bots used to group up and take a similar route, this behavior is not welcome as there are many routes on every map.
- Bots now have the ability to walk and shoot, and use hipfire in certain situations
- Bots now do not stop moving while reloading
- Fixed bots were not affected by weapon view slide recoil
- Bots continue to move when attacking
- Gunner bots are now firing more than single bursting targets.
- Bots now go crouch, prone or move around when they are reloading.
- Bots are allowed to continue to fire even if the target disappears

[Maps]

Port of Qui Nhon
- Added third target, explosive train

Khe Sanh Depot
- Fixed overly bright lights in small house

3rd Field Hospital
- Recompiled map due to black rail prop 

Change Log
28th of January 2023

[Game]

- Updated Vote Menu
- Fixed mine instantly deaccelerating the player when attempting to plant
- Fixed mine plant animation playing when planting in invalid spots, such as on moving objects
- Fixed mine weapon getting deleted entirely if player was knocked back while planting
- Fixed being able to phase through moving objects while planting mines
- Fixed bot_add_2_per_team/bot_add_4_per_team failing due to autobalance

Demolition

- Updated maps with 3 targets instead of 2 targets
- Players receive explosive on spawn, boxes available to refill if necessary
- Plant and defuse time is 30% faster
- Planting or defusing an explosive now grants 300 points
- Fixed missing respawn-time in Demolition
- Fixed not being able to pickup explosives if player had 6 items in their loadout
- Fixed demolition not awarding any points on win/lose
- Fixed +use prompt appearing appearing for team on explosive crates which don't belong to them
- Fixed being able to pickup multiple explosives from the crate
- Fixed bots ignoring enemies while going to defend the bomb

[Client]

- Fixed some 3d skybox particles were not rendering through telescopic sniper scope
- Fixed depth blend particles were not rendering in telescopic sniper scope due to DRS

Demolition

- Explosive crates will now pulsate in the dark
- HUD marker above explosive crates is now right above the explosives and not high in the sky
- Changed icon for explosive HUD marker
- Added hint to press +use to plant/defuse when near explosive
- Fixed HUD marker sometimes disappearing
- Fixed red light/burning effect remaining on explosives after defusing/exploding
- Update English localization with new text for mine planting, explosive hint and demolition scores

[Weapons]

- Added weapon T223 Assault rifle to U.S. Army Assault class
- Added weapon vz. 58 Assault rifle to Viet Cong Assault class

[Maps]

Khe Sanh Depot

- Updated map with 3 targets
- Added antenna and radio equipment permanently

Battle of Saigon

- Updated map with 3 targets

NLF Outpost

- Updated map with 3 targets

Change Log
22nd of January 2023

[Client]

- Objectives names are printed out in full and distance is placed on a new line on the HUD
- Clients how now the ability to change flag and other icons visibility or size in the settings 
- Fixed spectator camera could remain tilted if spectated player was headshotted in firstperson or played animation which changed camera tilt
- Fixed viewmodel in spectator view sometimes had wrong position, fixed viewmodel offsets were wrong in general when spectating player
- Fixed head was turning right after alttabbing, recording demo or on servers with high ping
- Fixed players could only call vote to kick player from their team
- Fixed 21:9 resolutions were not clickable
- Fixed adding server to favorites in server browser bug

[Game]

- Added Demolition game mode
- Bots will now make use of their equipment in a better way
- Spawn protection, enemy players are now visible through wall within the spawn area

[Server]

- Players can now change their vote
- Autobalance now prevents players from choosing unbalanced teams
- Fixed vote ratio being calculated incorrectly, and not passing when it should
- Autobalance now only applies when players are dead
- Autobalance is more frequent, and will also occur instantly at the start of a round
- Autobalance will not apply at the beginning of a round or near the end of a round
- Lowered autobalance limit from 2 to 1, which no longer allows team stacking
- To disable autobalance, set "mp_autoteambalance" to 0
- Fixed different grenades being dropped on spawn
- Refilling ammo from a weapon you already have on the ground now requires manual +use

[Shaders]

- Added ENVMAPALBEDOTINTMULTIPLY param to phong shader to blend specular with green channgel of phong exponent mask and use it as envmap mask

[Misc]

- Fixed map_description line appearing on loading screen for a split second
- Added help to workshop menu
- Arranged server hierarchy by players then bots
- Various server browser fixes

Change Log
11th of January 2023

[Client]

- Fixed bullet casings floating on fences/ladders
- Total score for player is now taken from steam leaderboards instead of rank file
- Fixed favorite servers were appearing back after removing

[Game]

- Fixed wrong weapon bodygroups appeared on viewmodels for a split second when deploying
- Fixed deploy animation could play for holstering weapon while switching weapons on servers with high ping
- Fixed holster animation didnt play sometimes
- Fixed revolver fire modes were breaking on pickup after player changed fire mode on primary weapon
- Added trigger_spawnroom entity to define spawn rooms for a team
-- Airstrikes cannot be dispatched inside this zone, and enemies will be highlighted inside this zone
- Players can now pick up weapons by walking over them rather than +use
- Changed default vote pass percentage to 60%
-- Kick votes require 75% vote pass, and requires minimum 4 players present in the server
-- Controlled by sv_vote_kick_quorum_ratio and sv_vote_kick_min_players
- Bullets now pass through ladders
- Bleed damage is now capped at 25, and health does not regenerate while bleeding
- Raised sniper class limit to 3
- Fixed shotguns not distributing first 2 pellets correctly
- Fixed gas mask applying at delayed time in the animation

[Server]

- Shake from explosions reduced by 50% and duration of shake by 50%
- Medic bot heals himself more often if his morale is low or if he is hiding

[Maps]

- Added spawn trigger protection to all maps
- Added map "3rd Field Hospital"

Change Log
8th of January 2023

[Maps]

Battle of Saigon
- Fixed black props on houses

USMC Camp
- Fixed map exploits

Khe Sanh Depot
- Fixed map exploits caused by a wrong compile

Port of Qui Nhon
- Made sure spawn area is more protected
- More space around first flag for combat

[Shader]

- Fixed refract shader not working properly

[Translations]

- Updated Russian, English and Polish language files

Change Log
7th of January 2023

[Game]

- Fixed mines could be installed on players

[Client]

- Player is display in different color in zoomed out minimaps (command menu color)
- Fixed stolen mines do not show up on minimap when planted
- Fixed bug where door texture would bug with knife decal
- Fixed mine wire was visible in intermission
- Fixed loadouts and ranks were not synced with steam cloud

[Server]

- Spotting enemies only works within 45degress of player field of view now
- Fixed weapons with 0 weight still slowed down players by 5 units
- Fixed grenade launcher projectiles not having a minimum traveling distance

[Materialsystem]

- Texture streaming is not loading textures during level load since they are not processed during level load anyway

[Customization]

- Changed U.S. Army Beo Gam camouflage to historically correct Duckhunter
- Updated player model equipment to be historically correct
- Updated Tigerstripe (Silver Tiger) and Lowland ERDL camouflage for U.S. Army to be historically correct
- Added Highland ERDL camouflage for U.S. Army
- Updated model and texture of M1 helmet

[Maps]

- USMC Camp, fixed map exploits where player could get onto certain houses 

[Weapons]

- M870 and Fusil Robust ,slightly increase shotgun damage
- PPS-43 slightly increased range

[Misc]

- Voted map now shows in color instead with icon overlay
- Fixed issue when player could not open his class tab if all slots for given class were used
- Fixed coloring panel in loadout selection menu did not disappear at times (edited)

Change Log
1st of January 2023

[Weapons]

- M1903 (Scoped) adjusted reserve ammo from 10 to 15
- Reverted changes to shotguns
- PPS-43 increased damage

[Maps]

NLF Outpst
- Fixed Navmesh 

Siege of Hue
- Fixed Navmesh

Change Log
30th of December 2022

[Client]

- Fixed Commander localization not being shown correctly on certain languages
- Fixed voice chat not working on 64-bit
- Possibly fixed VPK corruption error
- Fixed wrong server displayed in server browser server info panel
- Fixed js error in server browser when closing server info panel using ESC key
- Playmenu now attempts to find server with people and not too high ping

[Weapons]

- HDM pistol now has 10 bullets
- Carl Gustav M/45 slightly nerfed

[Maps] 

- Recompiled all maps to fix black APC caused by model update

Siege of Hue
- Added support for Conquest game mode

NLF Outpost
- Fixed Navmesh (bots stuck in house)

Battle of Saigon
- Fixed map exploits
- Updated map visually

[Misc]

- Added 32-bit/64-bit suffix to the window title

Change Log
25th of December 2022

[Game]

- Added new sway system for weapons
- Fixed loosing all experience warning appeared when player is in intermission
- Gas mask is no longer auto switched to after throwing grenades/running out of ammo
- Infinite reserve ammo is now enabled in Gun Game. Reloading is still necessary
- Removed Kar98k from Gun Game rotation, and added scoped variant of CAR15 and StG-44 into rotation
- Fixed rocket launchers not being removed in Gun Game after advancing weapons
- Fixed health regenerating while burning

[Server]

- If voters are less than 5 then everyone have to vote in order it to pass
- Restrictions are reverted at the beginning of next match

[Client]

- Fixed selecting different team multiple times in loadout selection didnt update player model
- Rank data is now sent to Steam Leaderboards
- Server browser can now show bots separately
- Deathmatch is not ticked now by default in workshop menu if map doesnt have deathmatch spawns
- Fixed player count in server browser was incorrect if there were bots on server
- Added experimental 64-bit Windows client/server/tools
- Changed default voice codec from Celt to Speex (for 64-bit support)
- Infinity symbol is now displayed instead of ammo counter when infinite ammo is enabled
- Fixed certain hats floating in mid air when player died
- Fixed missing localization for getting kicked from session

[Misc]

- Fixed js error in server browser after pressing refresh multiple times
- Fixed sometimes classes without free slots were not greyed out in loadout selection
- Fixed server count was resetting to 0 after switching tabs

[Customization]

- Corrected ERDL Highland camo
- Added ERDL Lowland camo
- Corrected Tiger Stripe camo

[Weapons]

- Corrected AK-47, Type 56-1 and TUL-1 models
- Reduced shake scale on all equipment by 30-50%
- HDM pistol now has 10 bullets in magazine and deals less damage
- PPS-43 fixed wrong world model position, updated world model texture and sounds
- Carl Gustav M/45 updated world models texture and sounds
- M870 increased spread slightly and decreased damage slightly
- Fusil Robust increased spread slightly and decreased damage slightly

[Maps]

Siege of Hue
- Adjusted minimap to latest changes
- Please note: Navmesh was not latest changes

NLF Camp
- Increased spawn area to avoid spawn killing
- Added extra cars near to spawns for additional cover
- Adjusted minimap to latest changes
- Please note: Navmesh was not latest changes

[Tools]

- Hammer++: Fixed vertex editing displacements reverting them to power of 4
- Hammer++: Fixed crash if box selecting and pressing escape in vertex edit

Change Log
25th of December 2022

[Game]

- Fixed issue with AMD cards crashing

[Client]

- Possibly fixed Linux version of the game not working (needs testing)
- Fixed chat panel was loosing focus when end of match screen appears
- Workshop: fixed extra cases when people could put map file to a wrong folder
- Workshop: fixed players could not update their items

[Misc]

- Servers with people appear on top of server list
- Fixed missing balance teams line in vietnam_english.txt 
 

Change Log
21st of December 2022

[Game]

- Fixed teammate damage in elevators on Embassy
- Fixed wrong voicelines being used for Chicom grenade/smoke
- Fixed M2 Carbine missing in DM gungame
- Fixed typo in sv_voice_proximity_enemy ConVar name
- Disabled ability to runboost
- Disabled bayonet charge attack temporarily
- Removed long bayonets from Gun Game
- Weapon recoil parameters on client are now received from the server, rather than taken from weapon scripts directly

[Client]

- Added sprint toggle option to settings
- Sprint toggle will untoggle if forward button (W) is released
- Limited viewmodel_fov between 30 and 120
- Fixed Civilian camo arms not being colored in viewmodel
- Fixed wrong flashlight position in thirdperson
- Fixed missing models for breakable gibs
- Fixed wrong slot bindings in settings and added binding for Misc items (slot 7)
- Fixed loadout menu not appearing if team was switched mid-round
- Fixed 'OK' not being localized for some popups
- Re-enabled texture streaming by default, now that crashes should be fixed
- Removed unused XP text/commendations from player info on scoreboard
- Reverted medic/ammo kits disappearing from loadout when empty
- Fixed HUD action progress was popping up for a split second after joining map
- Fixed burning effect when dying from grenade
- Fixed Commander and Radio voice lines showing up in chat box

[Server]

- Fixed server crash in deathmatch if map doesnt have info_deathmatch_spawn points
- Friendly team members do not explode mine in team gamemodes
- Fixed friendly players could be pushed to death in embassy elevator

[Materialsystem]

- Texture streaming should not crash the game now
- Fixed index/vertex buffer sizes were inconsistent between linux and windows

[Misc]

- Fixed add server by IP text entry was not visible in server browser
- Scoreboard, player is now able to open players steam profile
- Voting box is now displayed next right to minimap to fix overlapping issues

[Weapons]

- Added Carl Gustav M/45 Sub-machine gun
- Added PPS-43 Sub-machine gun
- Fixed M1905 and Type 30 Bayonets were mountable on picked up weapons

[Maps]

Siege of Hue
- Increased size of spawn areas to prevent spawn killing
- Added more deathmatch spawns
- Fixed map exploits

Port of Qui Nhon
- Fixed map exploits

Training Camp
- Added new weapons
- Fixed some weapons had wrong axis
- Fixed missing weapon Fusil Robust (Double barrel shotgun)

Change Log
19th of December 2022

[Game]

- Revolvers use hammer back (Double) fire mode by default now
- Enabled foley sounds for looped reload
- Removed "Choose next map" voting option

[Server]

- Random spawns turn off at game end

[Client]

- Fixed crash on map change due to sky textures
- Possibly fixed client crash due to burning ragdolls
- Possibly fixed client crash when throwing grenade - host error CL_CopyExistingEntity shoud not happen anymore 
- Workshop addons now use their own vpk set (not available for use yet), non-vpk content addons should work again (Vpk support will be added later)
- Fixed whole game was uploading to workshop if someone wanted to upload map from maps folder

[Misc]

- Fixed serverbrowser password prompt was invisible
- Fixed playmenu "Connect" button didnt work

Change Log
17th of December 2022

[Game]

- Added linux version
- Gunner and Medic classes are now unrestricted
- Auto-balancing now happens every minute after someone join or left the team
- Changed default vote percentage to 60
- Fixed missing language strings in vote menu
- Added ability to change map to vote menu

[Client]

- Fixed issues when people who installed workshop addons with VPKs in them could not join any server
- Workshop menu fixes - item will be autodeleted if uploading gets stuck at some point
- Fixed community made maps were not visible in play menu
- Fixed fullscreen-related options were remained inactive in fullscreen mode

[Misc]

- Removed left over icon from vote menu and scoreboard
- Added fps limiter to video settings menu (vietnam_english.txt was updated)
- Made sure that bot voting always enabled
- Adjusted hud score counters to prevent clipping inside flag icons

[Maps]

- Fixed U.S. Embassy players could jump down
- Fixed Siege of Hue players could stack and leave map
- Fixed USMC Camp displacement seam 

 

Change Log
17th of December 2022

[Game]

- Added linux version
- Gunner and Medic classes are now unrestricted
- Auto-balancing now happens every minute after someone join or left the team
- Changed default vote percentage to 60
- Fixed missing language strings in vote menu
- Added ability to change map to vote menu

[Client]

- Fixed issues when people who installed workshop addons with VPKs in them could not join any server
- Workshop menu fixes - item will be autodeleted if uploading gets stuck at some point
- Fixed community made maps were not visible in play menu
- Fixed fullscreen-related options were remained inactive in fullscreen mode

[Misc]

- Removed left over icon from vote menu and scoreboard
- Added fps limiter to video settings menu (vietnam_english.txt was updated)
- Made sure that bot voting always enabled
- Adjusted hud score counters to prevent clipping inside flag icons

[Maps]

- Fixed U.S. Embassy players could jump down
- Fixed Siege of Hue players could stack and leave map
- Fixed USMC Camp displacement seam

Change Log
16th of December 2022

[Game]

- Removed player limit on Assault class
- Fixed maps that don't support certain gamemodes appearing in the end of match voting screen
- Fixed being able to join servers with full player slots
- Fixed server crash when player slots were full
- Fixed doors going sentient when set on fire

[Server]

- Fixed some vote options could not be activated 75% of people needs to vote to succeed instead of 100%
- Fixed bug when wrong map was selected in end of match screen when someone voted for
 Random, but did not win the vote - Fixed issue in conquest when tickets could drain shortly after warmup end

[Client]

- Fixed incorrect playercount sorting in server browser
- Possibly fixed issue when opening scoreboard crashes the game
- Disabled texture streaming by default until the crashes on certain GPUs are resolved
- Fixed map-placed ammoboxes/healthboxes showing a marker on the HUD
- Fixed Quit button on end of match screen quitting the game instead of disconnecting

[Misc]

- Adjusted chat size to prevent cutting off letters
- Also adjusted voice icon position